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The current card list as of v1.503 is displayed below.

Rarity legend: Common Uncommon Rare Epic




Card spoilers for the upcoming expansion!

Human Allies

Card No Name Type Cost Atk HP Ability
ex001Twilight Tribe HeraldHuman Ally - Twilight1110: Target friendly ally gains +1 base attack and +1 health, and Twilight Tribe Herald is killed at the end of your turn.
ex002Gaderi BarbarianHuman Ally334Gaderi Barbarian has +1 attack when attacking allies with a cost of 4 or higher.
ex003Mystic of the ValeHuman Ally4262: Target attachment is returned to its owner's hand.
ex004Artful SquireHuman Ally425When Artful Squire is summoned, you may choose to destroy target enemy item with a cost of 4 or less and place Artful Squire in your graveyard instead of in play.
ex005Braxnorian SoldierHuman Ally536Opposing allies do not benefit from haste and allies with 3 health or less cannot attack Braxnorian Soldier.
ex006Layarian DiplomatHuman Ally222When Layarian Diplomat is summoned, target opposing ally loses all passive abilities until the start of your next turn.
ex007Spirit WardenHuman Ally325Steadfast. While Spirit Warden is in play, opposing players may not take allies into their hand from their graveyard. 0: Target ally in a graveyard is removed from the game.
ex008Rider of EllosHuman Ally444All combat damage dealt to Rider of Ellos by heroes is reduced to 1. Rider of Ellos has +1 attack when there is at least one other friendly Rider of Ellos in play.
ex009Fleet-footed MessengerHuman Ally315Haste (This ally can attack and use abilities in the turn he is summoned.) 1: Target card in your hand is shuffled into its owner's deck and you draw a card.
ex010Radiant WispHuman Ally - Homunculus314Radiant Wisp has +1 attack and +1 health for each attachment on it. When Radiant Wisp dies, return all attachments on it that you control to your hand.
ex011Champion of IrumHuman Ally [Unique]213Champion of Irum has +1 attack and +1 health for each opposing ally of cost 3 or more (for a maximum of 2 opposing allies).
ex012Layarian SeductressHuman Ally324When Layarian Seductress is summoned, target opposing ally is disabled for 1 turn if its controller has resources greater than or equal to yours.
ex013Paladin of UnaxioHuman Ally536Ice and Fire damage to friendly allies and your hero is reduced by 1. 2: Target friendly hero or ally has all negative effects removed.
ex014Wymer the LionheartHuman Ally [Unique]435When Wymer the Lionheart kills an opposing ally, all friendly allies gain +1 health.
ex015Gunther, General of BalorHuman Ally - Templar [Unique]629Steadfast (this ally may only be removed from play if killed.) 1: Until the start of your next turn, friendly allies have +1 attack.

Shadow Allies

Card No Name Type Cost Atk HP Ability
ex016RotlingShadow Ally - Homunculus111When Rotling is summoned, you may remove from the game target ally in a graveyard to give Rotling +1 base attack and +1 health.
ex017Twisted FamiliarShadow Ally213Opposing heroes or allies that deal ability damage to Twisted Familiar take 1 damage. 0: 2 used resources are renewed, and Twisted Familiar is killed at the end of your turn.
ex018Ironhide KarashShadow Ally222If combat damage dealt to Ironhide Karash is 2 or less, that damage is reduced to 0.
ex019Bloodstained MarauderShadow Ally - Ravager324Bloodstained Marauder has +X attack where X is the difference between its current health and maximum health.
ex020Wulven PredatorShadow Ally - Wulven334Wulven Predator ignores stealth and protector when attacking.
ex021Disciple of AldmorShadow Ally426Disciple of Aldmor is immune to abilities activated with shadow energy.
ex022Rust WeevilShadow Ally324Weapons that deal combat damage to Rust Weevil lose an additional point of durability. If Rust Weevil is killed by a weapon, that weapon is destroyed.
ex023Magma JackalShadow Ally433When Magma Jackal is killed by an ally, destroy that ally.
ex024Morbid AcolyteShadow Ally3252: Target opposing ally loses all passive abilities until the start of your next turn while Morbid Acolyte is in play.
ex025Darkwood WraithShadow Ally525When Darkwood Wraith is summoned, target ally with a cost of 3 or less is returned to its owner's hand.
ex026Death CollectorShadow Ally - Undead3342: Target ally in a graveyard is removed from the game and Death Collector gains +1 base attack and +1 health.
ex027Wulven SavageShadow Ally - Wulven422All combat damage dealt to Wulven Savage is reduced to 0.
ex028Furrion TerrorShadow Ally543When Furrion Terror is summoned, all allies in play take 2 fire damage. Furrion terror is immune to fire damage. If damaged by ice or frozen, Furrion Terror is killed.
ex029Io Void LeviathonShadow Ally524When shadow energy is used by any player, Io Void Leviathon gains +1 base attack and +1 health.
ex030Kairos DoombringerShadow Ally [Unique]647Steadfast. When your hero is attacked and the attacker survives, Kairos attacks that hero or ally if he is able to.

Warrior Abilities

Card No Name Type Cost Atk HP Ability
ex031Alert and AbleWarrior Ability - Attachment1Until your next turn, target friendly ally has defender and +1 attack, and an additional +1 attack when it is the only friendly ally in play.
ex032Battle HardenedWarrior Ability - Support2Until the start of your next turn, friendly allies have defender and all damage to friendly allies is reduced by 1.
ex033Braxnorian VeteranWarrior Ally434When Braxnorian Veteran is summoned, you may return target Warrior attachment in your graveyard to your hand.
ex034Lythite CoatingWarrior Ability - Attachment3Target armor gains +1 durability, and while Lythite Coating is attached it can only be destroyed by having its durability reduced to 0.
ex035Smith ShopWarrior Item - Artifact2Your weapons and armor cost 1 less resource to play.
ex036Countess RasminaWarrior Ally222When attacked by a hero, Rasmina has defender. If Rasmina damages a hero, that hero's weapons are returned to its owner's hand.
ex037Killing SpreeWarrior Ability2If your hero killed an ally during combat this turn, your hero is readied.
ex038Yari SpearmanWarrior Ally - Yari314Protector. Yari Spearman has +1 attack and +1 health for every other friendly Yari in play.
ex039Wild BerserkerWarrior Ally524Wild Beserker does +2 damage to allies in combat. While an opponent controls more allies in play than you do, Wild Berserker has haste.
ex040Stalwart BattleguardWarrior Ally434When Stalwart Battleguard is the only ally you control, he has +2 attack and +2 health.

Mage Abilities

Card No Name Type Cost Atk HP Ability
ex041Scrying EyeMage Item - Artifact2You can view the top card of every opponent's deck while Scrying Eye is in play. 1SE: Target opponent shuffles his deck.
ex042Kelvin's CharmMage Ability - Attachment3While Kelvin's Charm is attached to target weapon you control, allies dealt combat damage by that weapon are frozen for 2 turns.
ex043Meteor ShowerMage Ability4Target opposing ally takes 3 fire damage, and all opposing allies are set ablaze.
ex044Undying BondMage Ability - Support4The top 2 allies in your graveyard are placed in your hand, and your undead allies have +1 attack until the start of your next turn.
ex045Consuming FearMage Ability - Attachment2Each time target opposing ally attacks or activates an ability while Consuming Fear is attached, that ally loses 2 base attack and its health is reduced by 2.
ex046Sun-blighted OneMage Ally333When Sun-blighted One enters play, all heroes gain 1 shadow energy and all opposing heroes take 1 damage. If Sun-blighted One enters play from a graveyard, it gains +2 base attack and +1 health.
ex047Static ShockMage Ability2Up to 2 different target opposing heroes or allies take 1 electrical damage.
ex048Voltar's RingMage Item - Artifact4Electrical damage to opposing heroes and allies is increased by 1. Electrical damage to your hero and friendly allies is reduced by 1.
ex049Shatter IceMage Ability4All frozen allies are removed from the game.
ex050Frosted UrigonMage Ally535Allies damaged by Urigon in combat are frozen for 1 turn. Urigon can't be frozen and ignores damage by Ice. When Urigon takes fire damage, its base attack is reduced by 1.

Hunter Abilities

Card No Name Type Cost Atk HP Ability
ex051Rolling BouldersHunter Item - Trap3Play face down. When an opponent puts an ally into play with a cost 5 or more, it is returned to their hand and you draw a card.
ex052Snare TrapHunter Item - Trap2Play face down. When an opponent summons an ally with a cost of 3 or less, remove that ally and Snare Trap from the game.
ex053Bounty HunterHunter Ability - Attachment2When an opposing disabled or poisoned ally is killed while Bounty Hunter is attached to your hero, you gain 1 resource.
ex054Change of PlansHunter Ability2Target player shuffles their hand back into their deck, and draws the same number of cards.
ex055SurvivalistHunter Ability - Attachment4When an item you control is destroyed while Survivalist is attached to your hero, you draw a card.
ex056Enchanted ForestHunter Item - Trap2Play face down. The next opposing ability to be summoned is canceled and returned to its owner's hand instead.
ex057Jade of the ForestHunter Ally [Unique]3342SE: Until the start of your next turn, Jade of the Forest is hidden.
ex058Wendith Eagle-eyeHunter Ally [Unique]535Ambush (her attacks can't be defended). Your weapons deal +1 damage to allies while Wendith is in play.
ex059The Perfect ShotHunter Ability4Target opposing ally is reduced to 1 health.
ex060Master TrapsetterHunter Ally1122: Until the end of the turn, the next trap you summon costs 3 less resources (to a minimum of 0).

Priest Abilities

Card No Name Type Cost Atk HP Ability
ex061Sacred Fire WalkerPriest Ability - Attachment3While Sacred Fire Walker is attached to target friendly ally, it is immune to fire damage and enemies that enter combat with it take 1 arcane damage and 1 fire damage.
ex062ForgivenessPriest Ability2Place the bottom card of your resource pile into your hand. Your hero gains 1 shadow energy and you gain 1 resource.
ex063Devoted LightbearerPriest Ally324Your 5 cost or more allies cost 1 less to summon. While Devoted Lightbearer bears an attachment he has steadfast.
ex064BanishPriest Ability4Target ally is shuffled into its owner's deck.
ex065Mass PurificationPriest Ability5Destroy all attachments.
ex066Incense of AtonementPriest Item - Artifact2When an attachment is summoned while Incense of Atonement is in play, all opposing heroes take 1 arcane damage.
ex067Divine ConnectionPriest Ability - Attachment2While Divine Connection is attached to your hero, the cost of your attachments are reduced by 1 and your attachments on friendly allies are shuffled back into your deck when destroyed.
ex068Lingering EssencePriest Ability - Attachment2Each time you target and destroy an attachment while Lingering Essence is attached to your hero, your hero gains 1 shadow energy and heals 3 damage.
ex069Elizabeth WinterbornPriest Ally [Unique]405Elizabeth has +2 attack when damaged. If Elizabeth is undamaged at the end of your turn, draw a card.
ex070Knight of the Golden DawnPriest Ally546When Knight of the Golden Dawn is healed, your hero heals the same amount. Knight of the Golden Dawn has +1 attack for each attachment it bears.

Rogue Abilities

Card No Name Type Cost Atk HP Ability
ex071Night OwlRogue Ally332While any opposing player controls a number of allies equal to or greater than you, Night Owl has stealth. When Night Owl is killed, draw a card.
ex072Silent StrikeRogue Ability - Attachment2Draw a card. Target friendly ally has stealth and ambush until the start of your next turn.
ex073Elicit InformationRogue Ability - Attachment4Attach to your hero. When an opponent discards a card from their hand to the graveyard, you draw a card.
ex074Good ContactsRogue Ability - Attachment3While Good Contacts is attached to your hero, Rogue allies cost you 1 less resource to summon.
ex075Vozitian OrdersRogue Item - Artifact30: The next time you play an ally this turn, return target other friendly ally to your hand.
ex076Pay DayRogue Ability - Support3For the next 2 turns, opponents who start their turn with 4 or more cards in their hand discard one card at random.
ex077Lyra BlackroseRogue Ally [Unique]434When an opponent uses shadow energy while Lyra is in play, they discard a random card from their hand.
ex078Procured and RestoredRogue Ability3Target item in a graveyard is placed into your hand.
ex079Smoke ScreenRogue Ability4Exhaust your hero to make all opposing allies disabled for one turn. Draw a card.
ex080Agent RexRogue Ally [Unique]212Stealth. 3: Target enemy artifact is now under your control and Agent Rex is shuffled into his owner's deck.

Wulven Abilities

Card No Name Type Cost Atk HP Ability
ex081Blood MoonWulven Ability - Support2For the next 3 turns, you draw a card at the end of your turn if your hero doesn't have stealth.
ex082Thick HideWulven Ability - Attachment3While Thick hide is attached to your hero, ability damage dealt to your hero on your turn is reduced to 0.
ex083Ripping FuryWulven Ability - Support2For the next 3 turns, your weapons do +1 damage while in combat with allies.
ex084Lost in the WoodsWulven Ability - Attachment2Target ally has all attachments on it destroyed. That ally is hidden and is disabled until the end of its controller’s next turn.
ex085UnstoppableWulven Ability - Attachment2While Unstoppable is attached to your hero and there are at least 3 friendly allies in play, your weapons have +1 attack.
ex086Tiger WulfWulven Ally5453: Target item or ally is destroyed, and Tiger Wulf is killed at the end of your turn.
ex087Lightning HunterWulven Ally434Haste. When Lightning Hunter is summoned, all your support abilities are destroyed and your hero loses 1 shadow energy.
ex088Call of the PackWulven Ability - Support3In 3 turns, Call of the Pack is destroyed. 0: If you have no allies in play, target Wulven ally in your hand with cost 3 or less is summoned at no cost.
ex089Blinding StormWulven Ability - Support4For the next 3 turns, ability damage to your allies that have stealth is reduced by 2.
ex090Howlfang, Terror of the ValeWulven Ally [Unique]655Other friendly Wulven allies have +1 attack on your turn. When Howlfang is summoned, you may summon a Wulven ally of cost 3 or lower for free.

Elemental Abilities

Card No Name Type Cost Atk HP Ability
ex091FlareElemental Ally213While there is another Elemental ally in play, Flare costs 1 less resource to summon and it has +1 attack.
ex092Infinity CoreElemental Item - Artifact22: Target ally in your graveyard is shuffled into your deck, and your hero heals 2 damage.
ex093SynchronicityElemental Ability2Target friendly ally is moved to the top of its owner's deck and target opposing ally of the same cost or lower is moved to the top of its owner's deck.
ex094AntimatterElemental Item - Artifact23: Draw 2 cards and discard one of them.
ex095Xar ModulatorElemental Ally4260: If Xar Modulator bears no attachments, target ally attachment in your graveyard is attached to Xar Modulator.
ex096ZantoniteElemental Ally334Zantonite's health is unaffected by cards with shard in the name. 0: Target artifact you control is destroyed and Zantonite gains +1 base attack and +1 health.
ex097Super FocusElemental Ability - Attachment4While Super Focus is attached to your hero and you only have one ally in play, that ally has +2 attack and is immune to enemy attachments.
ex098InterferenceElemental Ability - Support4Your hero gains shadow energy to match the highest shadow energy of opposing heroes. Opposing heroes can't activate their ability until the start of your next turn.
ex099Temporal DisturbanceElemental Ability - Attachment4While Temporal Disturbance is attached to your hero, each time a player ends their turn with shadow energy stored, the top card of their deck is discarded.
ex100Crystal TitanElemental Ally555When Crystal Titan kills an ally, your hero gains 1 shadow energy.

Human Abilities

Card No Name Type Cost Atk HP Ability
ex101Rejuvenating RitualHuman Ability1Target hero or ally removes all negative effects.
ex102Nurturing SpringHuman Item - Artifact3Friendly allies have +1 health while Nurturing Spring is in play. Any player may activate the following ability on their turn: 3SE: Nurturing Spring is destroyed.
ex103Nowhere To HideHuman Ability - Attachment3While Nowhere to Hide is attached to target opposing hero or ally, they lose stealth and protector, and opposing allies can't be hidden.
ex104Disrupt AuraHuman Ability2Target attachment is returned to its owner's hand, and the hero or ally it was attached to takes 1 damage.
ex105Wizent's PrayerHuman Ability2Target card in a graveyard and all other cards with the same name in that graveyard are removed from the game. Your hero gains 1 health for each card removed this way.
ex106Blessed ProtectionHuman Ability - Attachment2Target friendly ally has all ability damage to it reduced by 1 for each attachment it has while Blessed Protection is attached.
ex107Ascendant of the HeroHuman Item - Artifact3All friendly allies with a cost of 5 or more have +1 attack and +1 health while Ascendant of the Hero is in play. (0): Target Ascendant of the Horde is destroyed.
ex108OutwittedHuman Ability - Support4For the next 2 turns, allies with a cost of 5 or more can't attack.
ex109Treasured HeirloomHuman Ability - Attachment3Target friendly ally has +1 attack while Treasured Heirloom is attached. When Treasured Heirloom is destroyed, you draw 2 cards.
ex110A Legend RisesHuman Ability - Attachment [Unique]4Target friendly ally has +2 attack, +1 health and is immune to enemy attachments while A Legend Rises is attached.

Shadow Abilities

Card No Name Type Cost Atk HP Ability
ex111Mindless FerocityShadow Ability - Attachment2While Mindless Ferocity is attached to target friendly ally, it has +2 attack and may not activate abilities.
ex112Contaminated WaterShadow Item - Artifact3Opposing allies have -1 health while Contaminated Water is in play. Any player may activate the following ability on their turn: 3SE: Contaminated Water is destroyed.
ex113Nocturnal AdvantageShadow Ability - Support3Until the end of your turn, opposing heroes and allies lose stealth and can't be hidden, and your allies have +1 attack and ambush.
ex114BloodthirstyShadow Ability - Attachment3While Bloodthirsty is attached to target friendly ally, that ally has +1 attack and each time it kills an opposing ally it gains +1 base attack and you draw a card.
ex115Aura of RetributionShadow Ability - Attachment2Target friendly ally deals 2 damage to every opposing hero or ally that leaves combat with it while Aura of Retribution is attached.
ex116Ascendant of the HordeShadow Item - Artifact2All damage to friendly allies of cost 2 or less is reduced by 1. (0): Target Ascendant of the Hero is destroyed.
ex117Arthyle's CryptShadow Item - Artifact23: The topmost ally in your graveyard is placed on top of your deck.
ex118Flesh InfusionShadow Ability - Attachment2Target friendly ally has +1 attack for every attachment on it while Flesh Infusion is attached, and when it is killed, its killer takes 1 damage.
ex119Blackened HeartShadow Ability - Attachment3Target friendly ally is immune to abilities activated with shadow energy while Blackened Heart is attached. When the bearer is targeted by an opponent's ability, that opponent's hero loses 2 shadow energy.
ex120A Legend FallsShadow Ability4Target opposing ally with 3 or more attack loses all attachments and has its health reduced by 3.

Neutral Abilities

Card No Name Type Cost Atk HP Ability
ex121Word of the ProphetNeutral Ability1Up to 3 cards in your hand are shuffled into their owner's deck and then you draw the same number of cards.
ex122Change of FortuneNeutral Ability3Target support ability is destroyed.
ex123Assumed CommandNeutral Ability - Attachment [Unique]3Target friendly ally has +1 health while Assumed Command is attached, and all your allies have steadfast (they may only be removed from play if killed).
ex124SanctuaryNeutral Ability - Support2Heroes can't use their abilities for the next 2 turns.
ex125Aldmor ConduitNeutral Item - Artifact3Any player may use the following ability on their turn. 1SE: Draw a card.
ex126Stand FirmNeutral Ability - Support2For the next 3 turns, friendly allies have steadfast (they may only be removed from play if killed).
ex127Toll BridgeNeutral Item - Artifact4Allies and items with a cost of 5 or more cost 1 additional resource to summon.
ex128Dark RevelationsNeutral Ability - Support1For the next 3 turns, all opponents play with the top card of their deck revealed. 2SE: Target opponent discards the top card of their deck.
ex129Thoughtful InvestmentNeutral Item - Artifact3When Thoughtful Investment is summoned, you gain one resource at the end of your turn. When Thoughtful Investment leaves play, one of your resources is removed from play.
ex130Scythe of FateNeutral Item - Artifact33: All players put the top card from their deck into their graveyard.

Armor

Card No Name Class Cost Dur Def Ability
ex131Blazing ShieldMage 310While your hero has 2 or more shadow energy, Blazing Shield does not suffer durability loss, ice damage to your hero is reduced by 1, and allies that attack your hero are set ablaze.
ex132Storm CoatRogue, Wulven 331While Storm Coat is in play, support abilities can't prevent friendly allies from attacking.
ex133Punisher's GauntletsWarrior 5423SE: Target opposing ally has its base attack reduced to 0.
ex134Breastplate of VitalityPriest, Elemental 431Allies you control have +2 health while Breastplate of Vitality is in play.
ex135Cloak of ObscurityHunter, Rogue 4412SE: Target friendly ally gains stealth and ambush until the start of your next turn.
ex136Morphic ArmorElemental 5323SE: Target attachment is moved to a new valid target, as if played from your hand at no cost.
ex137Pride of the MountainHunter 441When an opposing ally is killed in combat while Pride of the Mountain is in play, you draw a card.
ex138Celestial ArmorPriest 5332SE: Target friendly ally takes no damage and can't be killed until the start of your next turn or Celestial Armor is destroyed.
ex139Rothem's VisageWarrior 753Rothem's Visage gains 1 durability to a maximum of 5 when your hero gains shadow energy, and deals 5 damage to your hero when it is destroyed. 2SE: All friendly allies that enter play this turn gain haste.
ex140Loest's BurdenMage 742At the start of each of your turns, your hero takes 1 damage. When an opponent uses shadow energy, you draw 2 cards. 0SE: Your hero takes 2 damage and you draw 2 cards.

Weapons

Card No Name Class Cost Atk Dur Ability
ex141Feathered LongbowHunter 312When Feathered Longbow is summoned, if any opposing player has resources equal to or greater than you it gains +1 attack and +1 durability.
ex142Staff of DisintegrationMage 4121SE: Target weapon or armor loses 2 durability.
ex143Wand of IzikusMage 4131SE: Target item you control loses all special text and becomes an ally with 2 attack and 4 health.
ex144Crescent of DoomHunter, Wulven 414Crescent of Doom does +1 damage to allies. While Crescent of Doom is in play, allies cost 1 additional resource to summon.
ex145Grundler's DoubleHunter 625Grundler's Double ignores stealth when attacking. If there is exactly 1 friendly ally in play when you end your turn, draw a card
ex146Dragon's ToothWarrior 613The attack value of Dragon's Tooth can't be increased. When your hero attacks an ally with cost 5 or more, that ally is killed.
ex147ShadowveinElemental 624When Shadowvein deals damage, each hero gains 1 shadow energy.
ex148Spectral SabreWarrior, Wulven 422When Spectral Sabre is summoned, you may destroy target attachment and place Spectral Sabre in your graveyard instead of in play.
ex149Madelain's ScepterPriest 6240: If your hero attacked this turn, target opposing ally takes 2 arcane damage.
ex150Fan of BladesRogue 614Your hero may attack up to four different targets each turn. When Fan of Blades is destroyed, draw a card.





Human Heroes

Card No Name Type Cost Atk HP Ability Flavor
se001Boris SkullcrusherHuman Hero - Warrior304SE: Target opposing ally with cost 4 or less is killed."The skulls from his enemies adorn his armor."
se002Amber RainHuman Hero - Warrior303SE: Target weapon you control gains +2 base attack, but may not gain any other bonus."Her blades will cut you down to size."
se003Victor HeartstrikerHuman Hero - Hunter284SE: Target opposing ally is reduced to 1 health. Return the top Hunter card from your graveyard to your hand."Always aim for the heart."
se004Gwenneth TruesightHuman Hero - Hunter283SE: Target weapon you control gains +2 durability and has +2 attack until the start of your next turn."I have you in my sights..."
se005NishavenHuman Hero - Mage265SE: All allies take 4 electrical damage."All will be forgotten."
se006Eladwen FrostmireHuman Hero - Mage264SE: Target opposing ally takes 4 ice damage and is frozen (it can't attack, defend or use abilities) for 2 turns."Heart of stone, cold as ice."
se007Jericho SpellbaneHuman Hero - Priest264SE: Target friendly hero or ally has all enemy attachments and negative effects removed, or target attachment is removed."We all must maintain purity of spirit."
se008Zhanna MistHuman Hero - Priest263SE: Target friendly hero or ally heals 3 damage."My faith will protect me."
se009Lance ShadowstalkerHuman Hero - Rogue274SE: Target friendly ally has ambush, stealth and haste until the start of your next turn."A heart and soul as black as night."
se010Serena ThoughtripperHuman Hero - Rogue273SE: Until the end of your turn, your weapons have +2 attack, and if Serena deals combat damage to a hero, that hero's owner discards a card at random."Don't hesitate to use every advantage."

Shadow Heroes

Card No Name Type Cost Atk HP Ability Flavor
se011Ter AdunShadow Hero - Warrior304SE: Target item or support ability is destroyed."We are vigilant."
se012Logan StonebreakerShadow Hero - Warrior304SE: Until the end of your turn, your weapons gain +1 attack, and if Logan deals combat damage to an ally, that ally is killed."He only has to hit you once."
se013BanebowShadow Hero - Hunter283SE: Up to 2 different target opposing heroes or allies take 2 damage. This damage can't be prevented by ally or armor abilities."My bones become my arrows!"
se014BaduruuShadow Hero - Hunter284SE: Target weapon in your hand is summoned at no cost and gains +1 base attack."Let the hunt begin..."
se015MajiyaShadow Hero - Mage264SE: Target opposing ally takes 3 fire damage. Draw a card."Knowledge is power."
se016GraveboneShadow Hero - Mage264SE: Target ally in your graveyard is returned to play."Death is only temporary."
se017DarkclawShadow Hero - Wulven283SE: Until the start of your next turn, your weapons have +2 attack and Darkclaw has ambush (his attacks can't be defended)."Flashes of fur, claws, sharp teeth. That's all you'll see."
se018MoonstalkerShadow Hero - Wulven283SE: Moonstalker and all friendly allies have stealth (they can't be attacked) until the start of your next turn."By the time you see him, it's too late."
se019ElementalisShadow Hero - Elemental283SE: Target friendly ally gains +1 base attack and +3 health."In the end, we are all just energy."
se020ZaladarShadow Hero - Elemental284SE: Up to 2 different target opposing heroes or allies take 3 electrical damage."Destruction is just so much more fun."

Human Allies

Card No Name Type Cost Atk HP Ability Flavor
se021Jasmine RosecultHuman Ally3342: Target opposing ally can't attack until the end of its controller's next turn."Keep your eyes on the road..."
se022Dirk SaberHuman Ally222Ambush (Attacks by this ally can't be defended.)"Always watch your back."
se023Sandra TruebladeHuman Ally423When Sandra is summoned, target player removes one of their resources from play if their resources are greater than or equal to yours."It's a good thing she's on our side."
se024Lily RosecultHuman Ally434When Lily is summoned, return the top item from your graveyard to your hand."Keep your eye on those twins..."
se025Kristoffer WyldHuman Ally111Haste (This ally can attack and use abilities in the turn he is summoned.)"From the cold north he came."
se026Puwen BloodhelmHuman Ally223"Don't pick on the little guy!"
se027Birgitte SkullbornHuman Ally102Protector (Allies without protector can't be targeted.)"The life of a protector is short indeed."
se028Kurt WhitehelmHuman Ally434Kurt takes 1 less damage from abilities, and has +1 attack when there are 2 or more other friendly allies in play."When fighting shadows, always ride with the sun at your back."
se029Erika ShadowhunterHuman Ally543Stealth (This ally can't be attacked.)"She lives in the shadows, but fights for the light."
se030Blake WindrunnerHuman Ally231"The swish of a sword was the last thing Vreil heard."
se031Raven WildheartHuman Ally536When an ally is damaged by Raven in combat, that ally's base attack is reduced to 0."Keep a steady grip on yer blades, lads!"
se032Aldon the BraveHuman Ally [Unique]324Friendly allies have +1 attack on your turn while Aldon is in play."Onward to victory!"
se033Zoe SilversmithHuman Ally3242: Target weapon you control gains +1 durability."The blacksmith's daughter tends to choose big weapons..."
se034Katrin the ShieldmaidenHuman Ally2041: Target friendly ally gains +2 health. This ability can't be used again while that ally is in play."There was a sudden increase of troops needing shielding..."
se035Priest of the LightHuman Ally333When Priest of the Light is summoned, opposing heroes lose 1 shadow energy, and your hero gains +1 health."Stay in the light, if you want to survive."
se036Armored SandwormHuman Ally525All damage to Armored Sandworm is reduced by 2."That's no worm..."
se037Marshland SentinelHuman Ally4241SE: Target opposing ally is reduced to 0 base attack."None who entered have ever returned."
se038Tainted OracleHuman Ally422When Tainted Oracle is killed, draw 2 cards."Let the future be. I will accept both life and death."
se039Earthen ProtectorHuman Ally [Unique]545When a friendly ally is killed while Earthen Protector is alive and can be damaged, that ally is returned to play with +2 base attack and +2 health, and Earthen Protector is killed."They have disrupted the balance, nature will restore it."
se040Aeon StormcallerHuman Ally [Unique]638Protector (Allies without protector can't be targeted.) 3: Target other friendly ally gains +1 base attack and +1 health."By the strength of my sword, you shall not pass!"

Shadow Allies

Card No Name Type Cost Atk HP Ability Flavor
se041DeathboneShadow Ally322When Deathbone is killed, its killer takes 2 damage."Come join me in death!"
se042KeldorShadow Ally3242: Keldor has +2 attack until the start of your next turn."Death eludes me..."
se043Infernal GargoyleShadow Ally324All damage to Infernal Gargoyle is reduced by 1."I just can't get through to you."
se044BrutalisShadow Ally214"The bigger they are..."
se045Plasma BehemothShadow Ally5353: Target opposing hero or ally takes 4 damage."Wow, that thing is biiiig."
se046ChimeraShadow Ally4251: Chimera has +3 attack and is reduced by 3 health until the start of your next turn."Something's not right here..."
se047Fire SnakeShadow Ally112"Quick and deadly."
se048BelladonnaShadow Ally442When Belladonna is summoned, draw a card."Beautiful but dangerous..."
se049Bad WolfShadow Ally [Wulven]334Bad Wolf heals 1 damage at the start of each of its controller's turns."Who's afraid?"
se050MedusilShadow Ally3341: Target opposing ally can't defend until the end of your turn."Just one look... Sneak a peek..."
se051HellsteedShadow Ally102The first other friendly ally to attack during your turn does +1 damage."Fiery death comes even faster on six legs."
se052Dark FlayerShadow Ally221Defender (This ally attacks first when defending.)"For the damned, speed is everything."
se053Death Mage ThaddeusShadow Ally [Unique]304When Thaddeus is summoned, target opposing hero or ally takes 1 damage. 0: Target opposing hero or ally takes 2 damage."Life is but an illusion."
se054CarniboarShadow Ally222When Carniboar kills an ally in combat, it gains +1 base attack and +1 health."What do you call a carnivorous boar?"
se055Shadow KnightShadow Ally554When Shadow Knight is summoned, the top ally in your graveyard is returned to your hand."In the shadows lurk only more shadows."
se056Cobra DemonShadow Ally415Defender. Allies damaged by Cobra Demon are poisoned. 1SE: Target opposing ally takes 1 damage."A tree of snakes is a good defense, indeed."
se057Molten DestroyerShadow Ally545Molten Destroyer deals 1 fire damage to any hero or ally that damages it. Allies that enter combat with Molten Destroyer are set ablaze."When fighting lava, you're gonna get burned."
se058Brutal MinotaurShadow Ally566When Brutal Minotaur is killed, its controller takes 2 damage."Explosive power in life often backfires in death."
se059Wulven TrackerShadow Ally [Wulven]424When Wulven Tracker deals combat damage, draw a card."There's no escape once he has your scent."
se060Ogloth the GluttonShadow Ally [Unique]636When an ally is killed, Ogloth gains +1 base attack and +1 health. 3: Target other ally with cost less than Ogloth's current attack is killed."Sweet, tasty flesh..."

Warrior Abilities

Card No Name Type Cost Atk HP Ability Flavor
se061Valiant DefenderWarrior Ability - Support2Friendly allies can't be attacked for the next 2 turns."Stay close, stay low, and stay out of trouble!"
se062Reserve WeaponWarrior Item - Artifact5Your weapons have +1 attack while Reserve Weapon is in play. 0: Target weapon in your graveyard is returned to play with +1 base attack, and Reserve Weapon is destroyed.
se063War BannerWarrior Item - Artifact3Friendly allies have +1 attack while War Banner is in play."Chaaaaarrrrge!!"
se064Smashing BlowWarrior Ability3Target enemy weapon or armor is destroyed."Her battle axe cuts through steel like a hot knife through butter."
se065EnrageWarrior Ability - Attachment4Your hero has +10 health while Enrage is attached."I won't like you when I'm angry!"
se066Warrior TrainingWarrior Ability - Attachment2Target friendly ally is a protector (allies without protector can't be targeted) while Warrior Training is attached."Some call them warriors, others call them meat shields."
se067Crippling BlowWarrior Ability - Attachment2Target opposing ally has a maximum attack of 0 while Crippling Blow is attached."Let's see if you're so tough without your fancy sword..."
se068RampageWarrior Ability - Attachment4When an opposing ally is killed while Rampage is attached to your hero, your hero heals 2 damage."A warrior filled with fury cannot be tempered."
se069Shield BashWarrior Ability3Target opposing ally takes 3 damage."The best defense is a good offense."
se070Blood FrenzyWarrior Ability - Attachment3At the start of each of your turns while Blood Frenzy is attached to your hero, your hero takes 1 damage and you draw a card."Blinded by rage and oblivious to pain."

Mage Abilities

Card No Name Type Cost Atk HP Ability Flavor
se071FireballMage Ability3Target opposing hero or ally takes 4 fire damage."Catch this!"
se072Freezing GripMage Ability3Target opposing ally is frozen (it can't attack, defend or use abilities) for 3 turns."Freeze and forget."
se073Poison GasMage Ability4Target opposing hero or ally is poisoned (it takes 1 poison damage at the start of each of its controller's turns)."Gasping for air, a slow and painful death."
se074Lightning StrikeMage Ability4Up to 2 different target opposing heroes or allies take 3 electrical damage."Shocking, isn't it?"
se075Engulfing FlamesMage Ability4Target opposing hero or ally is set ablaze (it takes 1 fire damage at the start of each of its controller's turns)."Ow! It burns! It burns!"
se076Tome of Knowledge Mage Item - Artifact22: Draw a card."A good mage is always prepared."
se077PortalMage Ability - Support4Allies you summon for the next 3 turns have haste (they can attack and use abilities in the turn they are summoned)."Step through, and enjoy the ride."
se078SupernovaMage Ability5All heroes and allies take 5 fire damage."Never look directly at the sun!"
se079Arcane BurstMage Ability4Up to 4 different target opposing heroes or allies take 2 arcane damage."Take that! And that! And that!"
se080Clinging WebsMage Ability2Target opposing ally is disabled (it can't attack, defend or use abilities) for 2 turns."Now that's what I call a sticky situation!"

Hunter Abilities

Card No Name Type Cost Atk HP Ability Flavor
se081Aimed ShotHunter Ability - Attachment2Target bow you control has +1 attack while Aimed Shot is attached."The time taken for careful aim is well worth it."
se082Poison ArrowHunter Ability2Target opposing ally is poisoned and is disabled for 1 turn."The venom of the Hakrash snake is potent indeed."
se083Flaming ArrowHunter Ability3Target opposing ally takes 2 fire damage that can't be reduced by ally or armor abilities, and is set ablaze."The sky was ablaze that night, as if raining fire."
se084Rapid FireHunter Ability - Attachment5Your hero may attack 2 times on each your turns while Rapid Fire is attached."The sky was soon filled with arrows, blotting out the sun."
se085Death TrapHunter Item - Trap3Play face down. The next opposing ally to be summoned is killed."It's just up ahead, near that patch of dry leaves..."
se086Into the ForestHunter Ability - Attachment1Your hero is hidden (it and its attachments can't be targeted) until the start of your next turn."Enough, you fools! You'll never catch him in the greenwood!"
se087Battle PlansHunter Item - Artifact2You can view the top card of your deck while Battle Plans is in play. 1: Move the top card of your deck to the bottom."A carefully planned strategy makes all the difference."
se088Surprise AttackHunter Ability - Attachment3Target friendly ally has ambush while Surprise Attack is attached, and when that ally deals combat damage, draw a card."At least we have the element of surprise..."
se089Net TrapHunter Item - Trap2Play face down. The next opposing ally to be summoned is disabled (it can't attack, defend or use abilities) for 3 turns."Primitive but effective."
se090Tracking GearHunter Item - Artifact3You can view the hands of opposing players while Tracking Gear is in play."Knowing is half the battle..."

Priest Abilities

Card No Name Type Cost Atk HP Ability Flavor
se091Healing TouchPriest Ability3Target friendly hero or ally heals 4 damage and has all enemy attachments and negative effects removed."The pause that refreshes."
se092Inner StrengthPriest Ability - Attachment3Target friendly ally has +2 attack while Inner Strength is attached."Go forth and conquer."
se093Tidal WavePriest Ability5All allies are killed."And thus, we begin again."
se094Ice StormPriest Ability3All opposing allies take 2 ice damage."May the heavens open, and rain down shards of ice!"
se095Focused PrayerPriest Ability3Target enemy item or support ability is destroyed."There's no need for violence."
se096ResurrectionPriest Ability3All allies in your graveyard are returned to the top of your deck."Rise, and live again!"
se097Holy ShieldPriest Ability - Attachment3Target friendly hero or ally takes no damage and can't be killed until the start of your next turn."Go forth with reckless abandon!"
se098PlaguePriest Ability4Target opposing player removes 2 resources from play, leaving a minimum of 2. Remove one of your resources from play."This too shall pass..."
se099SmitePriest Ability3Target opposing hero or ally takes 3 arcane damage."I smite thee!"
se100Book of CursesPriest Item - Artifact3Opposing allies have -1 attack while Book of Curses is in play."I put a hex on you!"

Rogue Abilities

Card No Name Type Cost Atk HP Ability Flavor
se101AssassinationRogue Ability3Target friendly ally that is not exhausted, disabled or frozen kills target opposing ally and is then exhausted."Honor is overrated."
se102ReconnaissanceRogue Ability - Support3Look at target opponent's hand. Draw a card. Your allies have +1 attack until the end of your turn."I spy, with my little eye..."
se103Throwing KnifeRogue Weapon414Ambush (Attacks by your hero with this weapon can't be defended.)"Never bring a sword to a knife fight."
se104Sorcerous PoisonRogue Ability - Attachment2While Sorcerous Poison is attached to target weapon you control, heroes and allies damaged in combat by your hero are poisoned."The physics are all wrong."
se105Stop, Thief!Rogue Ability4Target enemy item is destroyed, and you gain one resource."Which way did he go?"
se106Assassin's CloakRogue Item - Artifact30: Friendly allies have ambush (their attacks can't be defended) until the end of your turn."Surprise!"
se107Ill-Gotten GainsRogue Item - Artifact4When an opposing ally is killed or enemy item is destroyed while Ill-Gotten Gains is in play, draw a card."Pleasure doing business with you."
se108Lay LowRogue Ability - Support3Your hero and allies can't attack and are hidden (they and their attachments can't be targeted) until the end of your next turn."Out of sight, out of mind."
se109Mugged!Rogue Ability3Target opposing ally is disabled (it can't attack, defend or use abilities) for 1 turn. Draw a card."At least I got chicken."
se110NightshadeRogue Ally212Ambush (Attacks by this ally can't be defended.) Stealth (This ally can't be attacked.)"Death never sleeps."

Wulven Abilities

Card No Name Type Cost Atk HP Ability Flavor
se111Captured PreyWulven Ability - Attachment3Target opposing ally is disabled (it can't attack, defend or use abilities) while Captured Prey is attached."A little help, please!"
se112Pack WolfWulven Ally223Pack Wolf has +1 attack for every other friendly Pack Wolf in play."Before I knew it, I was surrounded."
se113Now You're MineWulven Ability2Target opposing ally with cost 3 or less is killed."A quick and painless death is sometimes a blessing."
se114SpeedstrikeWulven Ability - Attachment3Your hero may attack 2 times on each of your turns while Speedstrike is attached."The wolf is quicker than the eye."
se115What Big TeethWulven Weapon31999"All the better to eat you with!"
se116RegenerationWulven Ability3Your hero heals 4 damage and has all enemy attachments and negative effects removed."A vast improvement over licking your wounds."
se117Full MoonWulven Ability - Support4Until the start of your next turn, friendly allies have +2 attack and your hero takes no damage."There are nights when only the moon howls."
se118Rabid BiteWulven Ability4Target opposing ally attacks a random opposing hero or ally if it is able to, and is disabled (can't attack, defend or use abilities) for 1 turn."I think it's time to put him down!"
se119Lone WolfWulven Ability - Attachment4Your hero heals 2 damage at the start of each of your turns while Lone Wolf is attached and there are no friendly allies in play."Clarity, peace, serenity."
se120Pack AlphaWulven Ability - Attachment4Target friendly Wulven ally has +2 attack and +3 health while Pack Alpha is attached. If Pack Alpha is destroyed, allies you control gain +1 health."The biggest and the meanest."

Elemental Abilities

Card No Name Type Cost Atk HP Ability Flavor
se121Energy DischargeElemental Ability5Target friendly ally that can be damaged is killed. All opposing allies are killed, and your hero takes 5 damage."Back to the void from which you sprung!"
se122ConversionElemental Ability2Target friendly ally that can be damaged is killed, and your hero heals damage equal to that ally's health."Your sacrifice makes me stronger!"
se123Soul ReaperElemental Ability3Remove all ally cards in your graveyard from the game. Your hero heals 2 damage for each card removed."Every man lives. Not every man truly dies."
se124SparkElemental Ally111Spark has +1 attack and +1 health for every other friendly Spark in play."It's shocking, what can be achieved together."
se125TransferenceElemental Ability2Draw a card from target opponent's deck."What was yours is now mine."
se126Mind ControlElemental Ability5Target opposing ally attacks its hero if it is able to, and then is killed."The weak of mind are easily controlled."
se127FeedbackElemental Ability3All of your used resources are renewed."Patience shall be your downfall."
se128Shard of PowerElemental Item - Artifact3Your allies have +2 attack and a maximum of 1 health while Shard of Power is in play."True power has a steep price."
se129Life InfusionElemental Ability - Attachment2Target friendly ally has +5 health while Life Infusion is attached."Your fleshy body can contain little of my power, but it will be enough."
se130Eternal RenewalElemental Ability5Shuffle the cards in your graveyard into your deck. Remove Eternal Renewal from the game."Power overwhelming, life everlasting."

Human Abilities

Card No Name Type Cost Atk HP Ability Flavor
se131Cover of NightHuman Ability - Support3Friendly allies have stealth (they can't be attacked) for the next 2 turns."Beware the forest paths when night falls."
se132Retreat!Human Ability2Target ally is returned to its owner's hand."Live to fight again another day!"
se133Reinforced ArmorHuman Ability - Attachment2Target friendly ally has all damage to it reduced by 1 while Reinforced Armor is attached."A good blacksmith is always appreciated."
se134Special DeliveryHuman Ability4Target opposing hero or ally takes 3 damage."Special delivery! Just sign here..."
se135Campfire StoriesHuman Ability2All friendly allies heal 2 damage. Draw a card."... and when I turned around, there was a ghost!"
se136Good AscendantHuman Item - Artifact3At the start of each of your turns while Good Ascendant is in play, all friendly allies heal 2 damage. 0: Target Evil Ascendant is destroyed."May the light of good shine over us all."
se137Radiant SunlightHuman Ability2Target opposing hero loses 2 shadow energy."Dawn's birth will scour the unclean from the land."
se138Shrine of NegatiaHuman Ability1Target item or support ability with cost 4 or less is returned to its controller's hand."Ancient shrines hold great powers only recently discovered."
se139Poor QualityHuman Ability - Attachment3While Poor Quality is attached to target enemy weapon or armor, it has -1 attack or defense, and loses 1 additional durability when used in combat."This thing looked a LOT better when I was drunk last night."
se140Honored DeadHuman Ability4If you have at least 3 allies in your graveyard, draw 2 cards and your hero gains +2 health."Honor the dead, hail the living!"

Shadow Abilities

Card No Name Type Cost Atk HP Ability Flavor
se141BloodlustShadow Ability - Support3All friendly allies have +2 attack until the end of your turn."I have a thirst that cannot be quenched."
se142Here Be MonstersShadow Ability3Target player removes one of their resources from play if their resources are greater than or equal to yours. Draw a card."Heeeere, fishy fishy fishy!"
se143ShadowspawnShadow Ability4All heroes lose their stored shadow energy and take 2 damage."The shadows cannot contain the energy within!"
se144Shriek of VengeanceShadow Ability1Target enemy item or support ability with a cost of 4 or less is destroyed, and one of your resources is removed from play."Pillaging and plundering can sometimes get out of hand."
se145Evil AscendantShadow Item - Artifact3At the start of each of your turns, all allies take 1 damage. 0: Target Good Ascendant is destroyed."The depths of wickedness corrupt friend and foe alike."
se146Bloodstone AltarShadow Item - Artifact2Friendly allies that are damaged have +1 attack while Bloodstone Altar is in play."Pain is inevitable, suffering is optional."
se147SelfishnessShadow Ability - Attachment2Target opposing ally loses protector and defender, and can't be targeted by its controller while Selfishness is attached."Every man has a price. Mine just went up."
se148Acid JetShadow Ability4Target enemy weapon or armor loses 3 durability."Double dipped corrosive goodness."
se149Shadow FontShadow Ability4Your hero gains +3 shadow energy."Do not settle for a mere taste of power. Drink deep."
se150Sacrificial LambShadow Ability2Target friendly ally that can be damaged is killed. Draw cards equal to that ally's cost, to a maximum of 3."Luckily, I'm the one choosing who makes the sacrifices..."

Neutral Abilities

Card No Name Type Cost Atk HP Ability Flavor
se151Rain DelayNeutral Ability - Support2Allies can't attack until the end of your next turn."Rain, rain, go away!"
se152Drain PowerNeutral Ability - Attachment3Target opposing hero loses 1 shadow energy and can't activate its hero ability until the start of your next turn."Without your powers, you become weak and puny."
se153Urgent BusinessNeutral Ability - Support2Heroes can't attack until the end of your next turn."Even heroes have to do paperwork."
se154Extra SharpNeutral Ability - Attachment2Target friendly ally has +2 attack until the start of your next turn."Remember, the pointy end goes that way..."
se155BazaarNeutral Item - Artifact2Each player draws an extra card at the start of their turn while Bazaar is in play."Over here! Two for a dollar!"
se156Sever TiesNeutral Ability4Target attached card is destroyed."The power to do good or evil, both for your own benefit."
se157Bad SantaNeutral Ability2Each player draws 3 cards."Ho ho awooooooo!"
se158Master SmithNeutral Ability4Target weapon or armor in your graveyard is returned to your hand."Just bang out the dents, and it's as good as new!"
se159Melt DownNeutral Ability2Target item you control is destroyed. Draw two cards."From an old sword to a worn piece of armor, all can still be useful."
se160Ley Line NexusNeutral Ability5Target enemy item with cost of 5 or greater is destroyed. Draw a card."The ability to destroy should be feared by all."

Hero Armor

Card No Name Type Cost Dur Def Ability Flavor
se161Nova InfusionHero Armor653At the start of each of your turns while Nova Infusion is in play, your hero has all enemy attachments and negative effects removed, and takes 1 fire damage."He who risks nothing, risks everything."
se162Snow SapphireHero Armor642When a hero or ally attacks your hero, that hero or ally is frozen (it can't attack, defend or use abilities) until the end of its controller's next turn."Frozen beauty, encased in ice..."
se163Violet ThunderstormHero Armor642When a hero or ally attacks your hero, that hero or ally takes 1 electrical damage."What goes around comes around."
se164Armor of AgesHero Armor666Your hero can't attack or defend while Armor of Ages is in play."Ancient, everlasting and immovable."
se165The King's PrideHero Armor752Friendly allies have +2 attack and +1 health while The King's Pride is in play."Of lions and legends."
se166Night ProwlerHero Armor511When your hero deals combat damage to an opposing hero while Night Prowler is in play, take 1 card from that hero's owner's hand at random."I'm a klepto at heart."
se167Wrath of the ForestHero Armor441When a friendly ally is killed while Wrath of the Forest is in play, draw a card."Return to nature, my friends..."
se168Crimson VestHero Armor642When an opposing ally is killed while Crimson Vest is in play, your hero heals 2 damage."Dyed with the blood of its opponents."
se169Gravedigger's CloakHero Armor4312SE: Target opposing player has a random card from their graveyard placed into your hand."Ohh... Shiny."
se170Cobraskin WrapsHero Armor431When Cobraskin Wraps is summoned, all players remove 1 resource from play and you draw a card."Tougher deserts forge better warriors."
se171Black GarbHero Armor321When an ally deals combat damage to your hero while Black Garb is in play, that ally is killed."Never sneak up on a rogue..."
se172Dome of EnergyHero Armor322When an ally damages your hero while Dome of Energy is in play, that ally loses 1 base attack."It's not something you're likely to try again."
se173Plate ArmorHero Armor3221SE: Target friendly ally gains +1 health."Even the most simple armor can be effective."
se174Moonlight BracersHero Armor322When Moonlight Bracers is destroyed, if you have a weapon in play it gains +1 durability."No, no it's not powered by moonshine..."
se175Mocking ArmorHero Armor624Your hero has protector (allies without protector can't be targeted) while Mocking Armor is in play."You call that a sword?"
se176Legion UnitedHero Armor532Friendly allies take 2 less damage from abilities while Legion United is in play."United we stand..."
se177Twice Enchanted RobeHero Armor523When your hero takes damage while Twice Enchanted Robe is in play, draw a card if your deck is not empty."But what if someone makes the thrice enchanted robe?"
se178Shadow ArmorHero Armor642When an opposing ally is killed while Shadow Armor is in play, your hero gains +1 shadow energy and takes 2 damage."Great power, but at what price?"
se179CrescendoHero Armor661At the start of each of your turns, Crescendo gains +1 defense. At the end of your turn, if Crescendo has 5 defense, it is destroyed and all opposing allies are killed."I have to warn you, it's...sSlightly unstable..."
se180Spelleater BandsHero Armor651Your hero takes no damage from abilities while Spelleater Bands is in play."This should even the odds..."

Hero Weapons

Card No Name Type Cost Atk Dur Ability Flavor
se181MournbladeHero Weapon504When an ally is killed, Mournblade gains +1 base attack up to a maximum of 5."Do not mourn the dead... Work them."
se182Dimension RipperHero Weapon523When your hero deals combat damage while Dimension Ripper is in play, each player in combat draws a card from the other player's deck."You can't even trust your own reality."
se183Berserker's EdgeHero Weapon514When your hero deals combat damage, Berserker's Edge gains +1 base attack."Chaos is a GOOD friend of mine..."
se184Jeweler's DreamHero Weapon414When your hero attacks while Jeweler's Dream is in play, 2 used resources are renewed."Successful jewelers often made even their weapons into jewelery."
se185Soul SeekerHero Weapon - Bow524When your hero kills an ally in combat while Soul Seeker is in play, your hero heals 3 damage."One by one, their lives were extinguished like the candles caught in the storm."
se186Guardian's OathHero Weapon - Bow515Your hero has defender (attacks first when defending) while Guardian's Oath is in play. Guardian's Oath does +1 damage when your hero defends."Not one step closer."
se187Beetle Demon BowHero Weapon - Bow4142SE: Beetle Demon Bow becomes an ally with 3 base attack and 5 health."The lord of insects shall awaken today!"
se188Rusty LongswordHero Weapon322When Rusty Longsword is summoned, your hero takes 1 damage."Sometimes you just have to use whatever is available."
se189Wrath of SummerHero Weapon5141SE: Target opposing ally takes 1 fire damage and is set ablaze."Some say the world will end in fire. I'm inclined to agree."
se190Voice of WinterHero Weapon514Allies summoned while Voice of Winter is in play are frozen (can't attack, defend or use abilities) for 2 turns."You wish to fight in this chill? You'd have better luck trying to thaw out first."
se191Wooden StaffHero Weapon315Your hero can't attack while Wooden Staff is in play."It's a defensive weapon..."
se192Sliver of ShadowHero Weapon322When Sliver of Shadow is summoned, your hero loses 1 shadow energy."Only a sliver, but it may be enough."
se193Wizent's StaffHero Weapon4141SE: Draw a card."Much research went into its creation."
se194Golden KatarHero Weapon522Golden Katar doesn't lose durability when your hero defends."High quality weapons can be worth their price."
se195GhostmakerHero Weapon613When your hero damages another hero in combat while Ghostmaker is in play, the top ally from your graveyard is returned to play with 1 health."We'll never rest until the task is done."
se196Old Iron DaggerHero Weapon312Old Iron Dagger does +1 damage when your hero defends."There's still some fight left in it yet..."
se197Uprooted TreeHero Weapon414Hero armor doesn't reduce the damage done in combat by your hero while Uprooted Tree is in play."There are no rules in combat, grab whatever you can."
se198AnklebreakerHero Weapon524When your hero damages an ally in combat while Anklebreaker is in play, that ally loses 1 base attack and is disabled for 1 turn."There are no accidents..."
se199Fangs of the PredatorHero Weapon524When your hero kills an ally in combat while Fangs of the Predator is in play, all your Wulven allies have +1 attack until the end of the turn."Once they get a taste of blood, they only want more."
se200Dagger of UnmakingHero Weapon514When your hero deals non-fatal damage to an ally in combat while Dagger of Unmaking is in play, that ally is returned to its owner's hand."Don't worry, it's only temporary..."



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